package Scene

import (
	. "utils"
)

type IUnit interface {
	OnEnter()
	GetBaseUnit() *BaseUnit
	PushCmd(int32, int32, []int32, []float32, []string)
	Update()
}

type BaseUnit struct {
	GamePlayerId int
	UUID         string
	MaxHP        int
	HP           int
	MaxMP        int
	MP           int
	Pos          Vec3
	MoveSpeed    int
	Scene        *Scene
}
